Like the eye, you have to sacrifice a body part to use the hand. The Hand and Eye of Vecna appear in the D&D 3e Dungeon Master's Guide (2000), in which they are described as unique major artifacts. Basic Information A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot … He rose to godhood, becoming the god of secrets. [15], According to The Chronicle of Secret Times, an ancient book written in the Suloise language, the Hand and Eye once briefly fell into the possession of the Neheli, a Suloise family who once came into conflict with Vecna himself and later settled in what is now Keoland in the western Flanaess. All these kingdoms, all of these futures, the Eye of Vecna laid waste." 1st Edition Statistics[2] [19], That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolf, a human adventurer of legendary stature and prodigous collector of artifacts. The Eye of Vecna and the Hand of Vecna might be found together or separately. Dungeons & Dragons Lore Wiki is a FANDOM Games Community. It has several spell abilities similar to its appearance in earlier editions, but each time one is used, there is a 5% chance that Vecna eats the user's soul and takes control of the character. Using an invoked (non-constant) power on either artifact risks the artifact taking over the character, in which case the artifacts follow Vecna's agenda to raise an empire again, gain revenge on Kas, and return to Oerth. It grants its user 19 Strength, and gradually corrupts its user to evil. - The Hand of Vecna appears to be a dried, shriveled and blackened left hand with sharp, clawlike fingernails. [10] These lesser parts gained their power after Vecna's ascension to divinity. Nevertheless, adventurers occasionally manage to locate and secure the artifacts.[24]. However, it really hurts the flow of combat, in addition to completely demolishing the action economy which is the most important balancing factor of 5e. The Hand of Vecna. When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. So I recently gave one of my PC's the hand of Vecna from the DMG. It resulted in the deaths of numerous adventurers. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. As in SLASH'EM, the Hand conferred regeneration, cold resistance, and half physical damage, and could summon the undead when invoked. From his once seat of power as lich-king of the Flanaess, he is called Master of the Spider Throne, The Undying King, the Arch-Lich, and Lord of the Rotted Tower. Those who possess one of his relics have been shown to be immune to Vecna's divine power.[2]. [1], The Hand of Vecna and the Eye of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. Fragments of Vecna Tome of Shared Secrets Rod of the Whispered One Sword of Kas Left Ear of Vecna . Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica The Eye of Vecna was an artifact eyeball that conferred ESP, cold resistance, and half spell damage when carried. Not surprisingly, you must chop off you left hand and shove Vecna’s into the stump. It progressively regained its magic every dawn. 5e Hand of Vecna issue? I read the description and even gave the description text to my PC too, so there would be transparency for what the hand does. The Hand of Vecna. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. These included: 1. Possessing both artifacts has been achieved by perhaps no more than two or three individuals in all of history, so their full array of powers in combination are barely known. The Hand grants its user 18/00 Strength. I get the point of legendary hero II, as giveing you "legendary actions". [12], A false head of Vecna was constructed and once held by cult the Vecna. - If the Hand is placed against the stump of a left arm from which the hand has been severed it instantly grafts into place. [10][11], The bracers of Vecna are a pair of cursed arm bracers crafted by Vecna himself. Once attached, they cannot be removed without killing the wearer. Yeah, but Elminster would kick his avatar's sorry ass. The Hand grants 19 Strength, immunity to Magic Missile, instant death touch and various powers chosen randomly by DM, while the Eye now grants True Seeing and various minor abilities. Around the year 585 CY, both the Hand and Eye fell into the hands of the cult of Vecna in the world of Oerth. When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. The artifacts attempt to control the wearer to follow Vecna's will to summon him, now described as a demigod, to Oerth. The two appendages were left with a fragment of the lich's will and attempted to work his deeds wherever they went. It was in turn stolen from the brother by an outlaw named Mace, who overthrew the ruler of Tyrus and ruled for a hundred years before being assassinated by a Yemishite agent. Vecna is considered the most powerful and the most evil lich in history. In 594 CY, a cultist of Vecna named Pacanan acquired the Hand of Vecna. Level The Hand and Eye's other abilities are chosen by the DM. Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. The items gain the following traits: Property: If you are lawful good, good, or unaligned, you must. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. These included: 1. 5th Edition. The Fourth 5E DMG Preview Unlocked: Eye and Hand of Vecna, and Dragon Orb Posted by Drac in Beyond DDO, DDO, Dungeons & Dragons 5E 0 comments Wizards Of The Coast has stated they will release some previews for the Dungeon Master Guide when they meet certain milestones on there Extra Life donation page. Take your favorite fandoms with you and never miss a beat. [4], Possessing both artifacts now grants several great powers, including magic resistance and the permanent ability to Detect Magic. They prefer arcane spellcasters, and the two artifacts seek to be re-united in one wielder. The Hand is described as an icy cold left hand, and grants various offensive powers as well as superior ability at climbing. The Hand had a number of charges (exact number unknown) that enabled Vecna to cast spells with it. 4th Edition Statistics[4] The effects of artifacts in this book are chosen by the Dungeon Master. Teleport Value Vecna & Running Epic Bad Guys (Running the Game #50), https://dungeonsdragons.fandom.com/wiki/Hand_and_Eye_of_Vecna?oldid=25064. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. The Eye grants its wearer darkvision, improved knowledge of magic and superior insight. When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. They work to corru… Artifact The Hand and Eye of Vecna. So I re-did the Eye and Hand of Vecna. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. It is said that the Hand can be destroyed by having one who has never experienced fear carry it to the Positive Material Plane and manually crush it into powder,[3] willingly fixing it to the purest person in the Free City of Greyhawk, fixing it to most corrupt person in the Free City of Greyhawk,[3] severing it with a sword of a dead god,[5] or having it digested by the tarrasque[6], Rumoured ways to destroy both at once include casting them into the Golden Forge at the heart of Oerth's sun,[3] permanently destroying Vecna himself,[7] sending the spirit of all of Vecna's victims to rest,[7] or having both worn by the the purest person in Blackmoor,[8] or if a creature wielding both artifacts is slain by the Sword of Kas. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hand_of_Vecna?oldid=582895. The user eventually comes to believe that they are Vecna. The Hand and Eye were likely inspired by Michael Moorcock's Corum series, in which the protagonist loses his left hand and left eye and replaces them with powerful magical artifacts: the six-fingered Hand of Kwll, and the Eye of Rhynn.[26][27]. In the rare event that someone acquires both, the user is immune to disease and poison, gains premonition of danger, can turn a creature's skeleton into jelly with a touch, and can cast Wish once every month. [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. In an ENWorld Q&A thread, Gary Gygax credits Brian Blume as the inventor of both the Hand and Eye of Vecna. First, his attempt at damaging Vecna with a level five Bigby’s Hand revealed Vecna’s immunity to 5th level and lower spell damage (which was new from last go-round). D&D's traditional Vancian magic system is named after that author and was inspired by how magic works in his Dying Earth series. Type The hand lures players in with it's phenomenal free effects and slowly corrupts them by acting as a constant temptation. The Hand and the Eye Edit. All who see the Hand covet it. Arkhan in possession of the Hand of Vecna. Around his neck he wears a loop of golden thorns inset with dozens of gems, representing each of the chromatic dragon colors. Value You could just take 4 extra actions in the first round of combat. The Hand and Eye of Vecna are two of the most infamous artifacts in Dungeons & Dragons. These individuals displayed additional powers including the ability to detect magic, resist magic, and summon powerful fiends. [10], Most of Vecna's original body is long lost, but surviving parts with magical efficacy include the scalp of Vecna, first digit of Vecna, second digit of Vecna, third Digit of Vecna, last digit of Vecna, right eye of Vecna, molar of Vecna, incisors of Vecna, foot of Vecna, heart of Vecna, and skin of Vecna. The Hand grants superhuman strength. This varies from earlier lore, where the Hand was well-established but the Eye was spoken of in hushed tones, speculated to be mythical, and of dubious veracity. Shawn Ellsworth. (1990), the Eye is described as granting constant True Seeing and Foresight, with various minor powers, while the Hand grants the abilities described in Book of Artifacts and additionally describes sixteen hand gestures which invoke individual arcane spell effects. 35,000 gp Vecna is known by many titles. It is cold to the touch. The Hand is described as blackened and mummified, while the Eye resembles an agate until it is used, whereupon it glows as a feral creature. Its deadly touch freezes creatures, and has the even greater power to instantly slay a creature or drain its life force with necromancy. It is cold to the touch.The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. Paragon Level In 1st edition it became an arm with 18/00 strength. The Fourth 5E DMG Preview Unlocked : Eye and Hand of Vecna, and Dragon Orb Posted by Drac in Beyond DDO , DDO , Dungeons & Dragons 5E | 0 comments Wizards Of The Coast has stated they will release some previews for the Dungeon Master Guide when they meet certain milestones on there Extra Life donation page . [15], Between 420 and 455 CY, the warlord Halmadar the Cruel came into possession of both the Hand and Eye, only the second known person to ever achieve this. [22], The Hand of Vecna was wielded by Arkan the Cruel, servant of Tiamat. It is otherwise similar to the rules in Vecna Lives![8]. It is usually described as a left hand, with long, claw-like nails. In SLASH 6, a precursor to SLASH'EM, killing Vecna could produce either the Hand of Vecna or the Eye of Vecna, with an equal chance of each. They were later cast through the dimensional portal at Tovag Baragu and lost to some unknown outer plane.[7]. - The Eye of Vecna. It is usually described as a left hand, with long, claw-like nails. [16], The Hand later came into possession of the Paladin-King of Miro. 3. His holy symbol is an amulet adorned with the five-headed dragon sigil of Tiamat built into the chest plate of his heavy armor. [1], Once attuned to the Hand of Vecna, a creature changed its worldview towards a neutral evil disposition. The artifact granted supernatural strength to its wearer, as well as a boost of cold energy to spells and attacks dealt with a weapon held by it. By means of various hand gestures, its user can cast a variety of deadly arcane spells. Eye and Hand of Vecna / Orb of Dragonkind – DMG 5e Preview Unlocked! [15], The Hand was discovered by a fisherman named Gisel during the reign of Hamoch of Tyrus. Additionally, the user suffers a drawback when using the primary power of either item. These artifacts were pivotal to the events of The Hand and the Eye.The demilich Acererak had obtained the Eye and desired to possess the Hand in order to raise an unstoppable army of undead soldiers. [23], The current location of the Hand and Eye are unknown. It is a black and shriveled hand. Where are described (just cited or … This summary is a combination of what we know from previous episodes, Matt’s descriptions in Episode 101, the DMG, and the MM. In order to use its powers, the wielder needed to remove an eye and place the artifact into the empty socket. As an artifact, the Hand and Eye of Vecna cannot be permanently destroyed by normal means. Aside from the more famous left hand, the (left?) It raidates powerful magic, though the type of magic cannot be identified by any means. Its other powers are chosen by the DM, but suggested powers include a broad set of offensive arcane spells. Attunement The Hand grants a cold touch and ability score drain, while the eye grants True Seeing and darkvision. The Hand of Vecna is effectively a +2 frost spiked gauntlet. The Eye grants truesight and x-ray vision. When the Hand and Eye feel they have achieved their objective, the host's body crumbles to dust. It shows its wearer terrible visions. The other remaining part of Vecna was his left hand. Finally, the powers of the Hand and Eye always fail their wielder at the moment of their doom. Invoking it would turn its icy gazeon all monsters within the player's line of sight, reducing their health to a fraction of its c… 5th Edition Statistics[1] In the Dungeon Master's Guide 2 (4e) (2009), p.196, an inn called the Hand of Vecna was described as a location in Sigil. (A mistake, I already know, but he used identify on it.) This effect alone makes the Hand of Vecna one of my absolute favorite items in all of 5e! eye (which I know are both on the DMG) and the left ear (Dragon Magazine #359) none have a source. Possibly from a burned body. Enhancement: Attack rolls and damage rolls Critical: +2d6 cold damage Property: If you are lawful good, good, or unaligned, you must succeed on a DC 15 Charisma [20] A rumour subsequently placed the Hand in the city of Alhaster, where it disappeared after being used against the Wormgod Kyuss. Before we begin, please remember that the Shadowfell and Vecna from any published material—5e DMG, previous lore, etc., may have similarities and differences from those in Critical Role. The eye looks like a bloodshot organ torn free from the socket. Despite the name, there was no obvious connection to the artifact. D&D 5e Feywild/Shadowfell Playtest Reviews Unearthed Arcana UA 2020: Subclasses, Part Three Breakdown February 25, 2020 Once again, gross. The Hand and Eye of Vecna possess a terrible curse. The Eye and Hand of Vecna appear in the D&D 5e Dungeon Master's Guide (2014), where they are described with lore. The Hand and Eye of Vecna became sacred relics to those followers, imbued somehow with a fragment of the powerful arch-wizard's magic. Hand of Vecna Heroic Artifact This blackened, charred mummified left hand with long claw-like fingers is icy cold to the touch. 1. 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